MY FINAL PROPOSAL FOR DESIGN RESEARCH 1
1.
Title
Yamato Hotel
2.
Abstract
Yamato is a historic luxury hotel in Surabaya , Indonesia .
Located at Tunjungan street No.
65, the hotel was founded in 1910 as Hotel Oranje by Lucas Martin Sarkies. It
was named after the historic kingdom
of Majapahit . It was
formerly operated by the Mandarin Orient group.
During The Japanese occupation of Indonesia
the hotel name was changed to Yamato Hotel. The hotel was the site of the
famous "Hotel Yamato Incident" in which young Indonesia revolutionaries tore the
blue part of the Dutch flag flown in the hotel to change it to the Indonesian
flag in the lead up to the Battle of Surabaya.
To make the application more interesting,
instead just the construction of the building, a background story and task are
added to convey the message.
3. Target
Audience
The target audience of my game around 17 -
45 years old.
4. Goal
The goal of this game is to tell story of
sacrifice Indonesia when
they war against with colonialist in Surabaya
and to experience the environment of Surabaya (Indonesia )
during war world 1 (1945).
The reason I pick this as my main idea is
because this story is very famous in Indonesia ,
especially in Surabaya .
The other reason, because Surabaya also became
the town of patriot in Indonesia .
Nowadays game are very famous among new
generations. There are a lot of games out there. Each nation have their own
media to tell their story. So I think this is the best way to tell our story to
everyone how hard to fight with colonialist.
By making this legend into game, the user
also can be more immerse with the environment and the story in game. This way
can be interact with the game.
5. Objectives
To immerse the through realistic
environment and audio visual effect.
To tell the story of Surabaya
(Indonesia )
to the user.
To make a user more exited because I have
a different type of gun and interactive.
To allow the user to experience the
atmosphere in 1945 era.
To encourage user to appreciate the
cultural heritage.
Images References :
Harbor Tanjung Perak :
6. Benchmark
Game
Play & Environment
Lighting
Night
Daylight
7. Project
Description
·
Introduction
On 17 Augustus 1945, Indonesia was claimed our
independence, However there are those who do not recognize the sovereignty of
the government Republic
Indonesia . When our country
declared its independence, the Japanese soldiers still exist in Indonesia . Ally
Japan to maintain a state
commissioned and security in Indonesia
as it was before the Japanese surrendered to the Allies. The task force when
the Allies came to Indonesia .
The people of Indonesia who
want their rights restored, trying to take over power from the hands of Japan . That
effort got a hurdle from the Japanese side, so in some places the army are
battle between Japan and the
people of Indonesia .
The battles are causing casualties on both sides. When the people of Indonesia are facing Japan , the Netherlands (NICA) come
ride the Allies. Dutch goal to re-colonize Indonesia . On 29 September 1945 the
Allies and the NICA troops arrived in Indonesia
and landed in the Port
of Tanjung Priok . Allied
soldiers who want to help NICA cancel Indonesia 's independence. The
people of Indonesia
no longer wish to be colonized. Indonesian people rose up against the Allies
and NICA. The people of Indonesia
using Japanese weapons and weapons seized from the existing traditional.
·
Mission
"In this application the player become a
soldier of Indonesia , and
the player need to evict all the colonialism from Surabaya . Because In 17 Augustus 1945 Indonesia was claimed their independence, but
instead of colonialism from Dutch and British come in to territory Indonesia (Surabaya ).
· Game Play
On
the first starting of my game, there will be a brief introduction of the
application and also a list on how the user navigate on game play:
·
1st
level : On the first level,
The character will be fight and fire off with Dutch soldiers in Yamato hotel.
Because of the Dutch soldiers flying
their flag in Yamato Hotel. And the mission on this level is to bring down
their flag and change to Indonesian flag. (19 September 1945)
·
2nd
level : The character will
fire off with the colonialist in "Jembatan Merah" because there is
the a building named "Internatio" and there also the headquarters of
Dutch soldier. In this level I will be telling the story when the people of Indonesia evict Dutch soldiers from there but
Dutch soldier don't want to go out from Surabaya .
(30 September 1945)
·
3rd
level : In this level I also
want to telling the story when the colonialist retaliated Indonesia because of incident
"Jembatan Merah". And the location of this story I will be created in
harbor "Tanjung Perak". (10 November 1945)
8.
Interaction Description
General :
·
This
application uses a 1st person camera view
·
The user is
represented by a soldier character to explore around the virtual environment and shoot in the game play.
· In this
application are many of proximity to play the other interaction like a sound,
door movement, and other interaction.
·
On the game
play the user will be has 2 different weapon class.
·
The player can
drive a boat or other vehicle to drive on the other check point.
10. Mind Map
And here is all my websites reference :
No comments:
Post a Comment